- Top reward
- $50,000
- Top severity paid
- Critical
- Assets in scope
- 7
- Public CVEs
- 7
- Last change
- No changes yet
At a glance
What to know before you start testing.
- Pays up to $50,000
- for critical bugs.
- Report on HackerOne
- Submit through the program page.
- Publish after a fix
- Coordinate the timing with the company.
Rewards
What HackerOne lists as the payout for each severity.
| Severity | Relative size | Reward |
|---|---|---|
| Critical |
|
$50,000 from $1,501 |
| High |
|
$20,000 from $801 |
| Medium |
|
$5,000 from $301 |
| Low |
|
$1,000 from $299 |
Scope
7 assets you may test, 2 excluded.
Hardware and IoT 7
- Nintendo Switch 2 applications for which Nintendo is the publisher worldwide Critical
- Nintendo Switch 2 Kernel / ARM® TrustZone® Critical
- Nintendo Switch 2 Security controller known as PSC or Platform Security Controller (any component) / Security controller known as TSEC (bootROM only) Critical
- Nintendo Switch 2 System Processes Critical
- Nintendo Switch 2 System Processes allowing piracy Critical
- Nintendo Switch applications for which Nintendo is the publisher worldwide Critical
- Nintendo Switch System Critical
Out of scope (2)
- Nintendo 3DS applications for which Nintendo is the publisher worldwide
- Nintendo 3DS System
Rules
What the policy asks of you, and the bug types it won't reward, quoted from Nintendo (via HackerOne)'s policy.
While testing
-
You agree that you will not violate any law, or disrupt or compromise any data that is not your own in connection with reporting vulnerability information to Nintendo.
-
you agree that you shall not disclose vulnerability information reported to Nintendo to any other third party until granted permission to do so from Nintendo.
-
All such reports should be submitted in English.
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Confirm that the vulnerability is not widely known to the public.
Not accepted
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Piracy
-
Game application dumping
-
Copied game application execution
-
Cheating
-
Game application modification
-
Save data modification
-
Dissemination of inappropriate content to children
-
Low-cost cloning
-
Security key detection via information leaks
Summarised with AI from the program policy on HackerOne, and checked word for word against it. Read the original
Changes
Tracked since 11 Nov 2026. Last checked 1 hour ago.
No changes yet. When the rewards or scope move, you will see it here and in the RSS feed.
Public CVEs
Published vulnerabilities in this vendor's products, from the NVD.
| CVE | Summary | Severity | Published |
|---|---|---|---|
| CVE-2023-45887 | DS Wireless Communication (DWC) with DWC_VERSION_3 and DWC_VERSION_11 allows remote attackers to execute arbitrary code on a game-playing client's machine via a modified GPCM message. | Critical 9.8 | 20 Dec 2023 |
| CVE-2023-35856 | A buffer overflow in Nintendo Mario Kart Wii RMCP01, RMCE01, RMCJ01, and RMCK01 can be exploited by a game client to execute arbitrary code on a client's machine via a crafted packet. | Critical 9.8 | 19 Jun 2023 |
| CVE-2022-47949 | The Nintendo NetworkBuffer class, as used in Animal Crossing: New Horizons before 2.0.6 and other products, allows remote attackers to execute arbitrary code via a large UDP packet that causes a buffer overflow, aka ENLBufferPwn. The victim must join a game session with the attacker. Other affected products include Mario Kart 7 before 1.2, Mario Kart 8, Mario Kart 8 Deluxe before 2.1.0, ARMS befor | Critical 9.8 | 24 Dec 2022 |
| CVE-2022-3216 | A vulnerability has been found in Nintendo Game Boy Color and classified as problematic. This vulnerability affects unknown code of the component Mobile Adapter GB. The manipulation leads to memory corruption. The attack can be initiated remotely. The exploit has been disclosed to the public and may be used. VDB-208606 is the identifier assigned to this vulnerability. | Medium 5.0 | 14 Sep 2022 |
| CVE-2022-36381 | OS command injection vulnerability in Nintendo Wi-Fi Network Adaptor WAP-001 All versions allows an attacker with an administrative privilege to execute arbitrary OS commands via unspecified vectors. | High 7.2 | 16 Aug 2022 |
| CVE-2022-36293 | Buffer overflow vulnerability in Nintendo Wi-Fi Network Adaptor WAP-001 All versions allows an attacker with an administrative privilege to execute arbitrary code via unspecified vectors. | High 7.2 | 16 Aug 2022 |
| CVE-2020-13109 | Morita Shogi 64 through 2020-05-02 for Nintendo 64 devices allows remote attackers to execute arbitrary code via crafted packet data to the built-in modem because 0x800b3e94 (aka the IF subcommand to top-level command 7) has a stack-based buffer overflow. | Critical 9.8 | 16 May 2020 |
Original policy
Copied from hackerone.com on 12 Nov 2026. The summaries on this page are made from it; the live page may have changed since.
Nintendo’s goal is to provide a secure environment for our customers so that they can enjoy our games and services. In order to achieve this goal, Nintendo is interested in receiving vulnerability information that researchers may discover regarding Nintendo’s platforms. Currently, in the context of the HackerOne program, Nintendo is only interested in vulnerability information regarding Nintendo Switch 2 / Nintendo Switch / Nintendo Switch Lite and is not seeking vulnerability information regarding other Nintendo platforms, network service, or server-related information.
Below are examples of types of activities that Nintendo is focused on preventing:
- Piracy, including: * Game application dumping * Copied game application execution
- Cheating, including: * Game application modification * Save data modification
- Dissemination of inappropriate content to children
Below are examples of vulnerabilities that Nintendo is interested in receiving information about:
- System vulnerabilities regarding Nintendo Switch 2 / Nintendo Switch / Nintendo Switch Lite * Privilege escalation from userland * Kernel takeover * ARM® TrustZone® takeover
- Vulnerabilities regarding Nintendo Switch 2 / Nintendo Switch application titles published by Nintendo in all countries and regions where they are sold * Userland takeover
- Low-cost cloning
- Security key detection via information leaks
Nintendo reserves the right to choose whether it will address any reported vulnerabilities. ARM and TrustZone are registered trademarks of ARM Limited (or its subsidiaries) in the EU and/or elsewhere. All rights reserved.
Rewards
Nintendo will pay rewards to the first reporter of qualifying vulnerability information ranging from $100 USD to $50,000 USD. Only one reward per qualifying piece of vulnerability information will be awarded. Nintendo will determine at its discretion whether the vulnerability information qualifies for a reward as well as the amount of any such reward. Nintendo does not disclose how the reward amount is calculated. Vulnerability information that is already known to Nintendo or the public, for example, does not qualify for a reward. Rewards will not be issued to individuals who are on sanction lists, or who are in countries on sanction lists.
The reward amount depends on the importance of the information and the quality of the report. In general, the importance of the information is higher if the vulnerability is severe, easy-to-exploit, etc.
A report is evaluated to be high quality if you show that the vulnerability is exploitable by providing a proof of concept (functional exploit code is even better). If you don’t yet have a proof of concept, or functional exploit code, we still encourage you to report to us sooner rather than later such that you do not to lose the opportunity to become the first reporter; you can then submit a proof of concept or functional exploit code later (within three (3) weeks of the initial report) and it will be considered to be a part of the report.
The reward will be paid after the reported vulnerability has been fixed by Nintendo, but no later than three (3) months after Nintendo has confirmed the reported vulnerability.
Nintendo will not disclose to the public the amount of any reward distributed by Nintendo.
Disclosure of vulnerability information
Because older system versions can continue to exploit vulnerabilities that have been reported to Nintendo by researchers and subsequently fixed by Nintendo, you agree that you shall not disclose vulnerability information reported to Nintendo to any other third party until granted permission to do so from Nintendo. Usually, we grant such permission within two to four weeks from the release of the fix that addresses the vulnerability.
When releasing fixes for vulnerabilities, Nintendo may issue security advisories intended to inform customers of specific details of those vulnerabilities.
Report template
Please include the details requested below when submitting vulnerability information to Nintendo. All such reports should be submitted in English.
- State the name of the applicable platform (e.g., Nintendo Switch 2)
- State the system version number(s) that the vulnerability applies to
- Describe all of the steps required to reproduce the issue
- Describe the details of what the vulnerability is and, if possible, potential ways to fix the vulnerability
- Describe, if applicable, how individuals might be able to utilize the vulnerability information to impair the applicable system(s) and/or game(s) by showing a proof of concept or functional exploit code. You are allowed to submit a proof of concept or functional exploit code later (within three (3) weeks), after the initial submission of the report.
- Confirm that the vulnerability is not widely known to the public.
In addition to the above, you may submit comments on vulnerability information that has already been disclosed by Nintendo. Please ensure to include the CVE number when doing so.
Legal
You agree that you will not violate any law, or disrupt or compromise any data that is not your own in connection with reporting vulnerability information to Nintendo.
Nintendo reserves all rights against any illegal use of the reported vulnerability information.
Nintendo reserves the right to modify the terms of this program at any time.
You have no obligation to provide Nintendo with the abovementioned security and vulnerability information. However, you agree that by submitting such information to Nintendo, even if the information is not eligible for a reward, you grant Nintendo a worldwide, perpetual, irrevocable, non-exclusive, transferable, sublicenseable, fully-paid and royalty-free license under any and all intellectual property rights that you own or control to use, copy, modify, create derivative works based upon and otherwise exploit such information for any purpose.
Nintendo will not grant rewards to people employed or formerly employed by:
- Nintendo
- Third parties engaged or formerly engaged in developing code and/or hardware for Nintendo